Find out correct type of existing node?

I’m a newb with Unreal and I’m in the process of learning vehicles. I’ve looked at the simple car demo and I’m trying to reproduce it in a second project but I’ve run into a snag.

I’m putting in the event tick rotation damping and I just need to set the final node which says Interps To Original Rotation but I can’t find that node anywhere. Typing “interps” shows no available action and turning off context sensitivity gets me only two actions, neither of which looks at all like the one shown in the included example. In the included example if I type “interps” with sensitivity on it shows the exact one I want.

Both blueprint parents are vehiclepawn so it should show the same things, at least I think they should.

Any clues?

I haven’t heard of that node before. Sound sort of like it will just do what an Rinterp to node does though. Do you have a picture of the node or something? How do you know it exists?

Sounds like a macro or a custom user function. Double click it to find out what lives inside.

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Here’s a pic of what I’m trying to duplicate. I’ve got all those events, just the interops doesn’t seem to exist

It’s a function or event you must create yourself. Double click it to see what’s inside or where it takes you to if it’s an event.

Ahh I found it thanks to the tip. I was looking for it everywhere including Preferences Input and couldn’t find anything but you mentioned function so I googled and found custom events. It is available in the context menu but I had to create it first with Add Event → Add Custom Event.

I basically just looked and add event is third in my event list so I didn’t even have to search for it. Just gave it the name and then when I tyoe interps with context sensitive on it shows up no problem.

It looks like it doesn’t actually do anything, just gives you a named node to use in a different place in the blueprint. Must better than a very long line spread across your graph.

Thanks!

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You have links in my previous post, explore them.