Hey guys, i would like to : in blueprint, when interacting with a bp (table) (already configured) find the nearest scene component (target for motion warping) of my bp (table), from my player character. Any node or suggestion way ?
1 Player → Interact with the table (Already setup)
2 Compare distance target scene component of bp_table → return best suited target
3 Trigger motion warping with good target. (Already setup)
To develop my question do i set this distance compare in the bp_character player or the table ?
Might be easier in the bp_table to cycle throught target scene component and set it here with the latest transform of my player then send the best target to my bp_player ?
What is the actual way to cycle throught scene component transform and compare it to the current transform of my bp character ?