Hello, I’m recruiting people for a project I’m working on, through this post, I’m going to tell you about the actual project, who I’m looking for, and what I bring to the table.
THE PROJECT
The project is called Find Me (might change that later.) The game is based on a true story about my dog Bridger. Bridger was born in a puppy mill (I would REALLY reccomend looking up what those are before replying if you don’t already know), which is where the game starts. He was raised there for 3 - 4 years (we really aren’t 100% certain how old he is exactly.) Then he was rescued and brought to our care. He lived with us for three weeks before he ran away. He was lost for another 3 weeks in the Tillamook National Forest, which is where the last half of the game takes place.
This game is an open world survival, hunger, thirst, fatigue, the works. Now you might be thinking “Oh god, yet ANOTHER open world survival game. What makes this any different?” Playing as a dog makes this game different, dogs have loads of different survival skills from people that will translate beautifully into gameplay. This project is truly a unique opportunity to do something totally different from the typical open world survival game.
WHO I’M LOOKING FOR
Since this is the most ambitious project I’ve embarked on to date, I’m going to need a fairly diverse team, each with about a year of experience.
Modeler
I need a modeler to help me out with the wildlife in this game. There are going to be at least 13 different forms of wildlife in this game. This position holds high priority for me.
Animator
I have absolutely 0 experience with animation, so I will need someone who can handle all the cutscenes, creature movements and basically everything that moves. This is arguably one of the most important positions open.
Blueprint Specialist
I have some experience with blueprints, enough to know about what does and doesn’t work. But there’s going to be a LOT of work to do here, it would be SO nice to split up some of this work with someone else
Pay
Of course this position will be paid. After the project is over, I will consult everyone and we will work out a royalty deal based on how much work each person contributed.
A LITTLE BIT ABOUT MYSELF
I’ve been working in Unreal for a bit over a year now. I’m mostly a level designer, with some experience in blueprint scripting. In addition to that, I will also be taking care of the projects expenses, recruitment, and writing. I’m not entirely closed off to other people’s ideas though, my ideal partnerships are very honest about what we do and don’t like. If you don’t think one of my ideas is very good, then say so! Art can’t improve without criticism.
MISCELLANEOUS
Some of the work I’ve done thus far:
A picture of Bridger:
&stc=1&d=1496625441HOW TO GET INVOLVED
If any of the preceding positions appeal to you, you can comment with your contact info, pm me, or send me an email at
HOPE TO HEAR FROM YOU SOON