Giving you a short introduction, I’m trying to build a realistic mirror effect for Virtual Reality (headset) so when we’re moving our head around we would get approximately similar effect to mirror.
I have already implemented 2DCapture with render to texture - works perfectly.
I have already implemented follow look at rotation with inverted values - so when the FirstPersonCamera moves around we are getting dynamic point of view - however it doesn’t work that well when it comes to the headset since I’m getting the position of the FirstPersonCharacter instead of FirstPersonCamera, and that’s where I struggle. Please see video and the blueprint. Can you please advice how could I connect things together to make it works?
I would really appreciate any advice, tips & tricks.
Looking forward to hearing from you.