Find Look at Rotation is not working properly.

I want to find the angle between the two Actor positions, but even though they are moving together, the angle changes.

Start is Cube and Target is Camera.
How do I get the relative angles of the Cube and Camera regardless of which direction they are facing?

PS: I forgot to attach the code.

Can you post your code/nodes?

looks like its returning the world rotation which is correct, if you want relative just delta the actor rotation?

one other thing you may be interested to look at is dot product.

this can tell you if one thing is looking at another and amount of deviation. I think it is possible to convert the dot product value, which will be 0-1, to an angle if you needed that, using ACos.