Find look at rotation - failing if called too soon on android

4.13.1 - I had a really weird bug come up - my shots were not firing correctly

- YouTube here is it working correctly on pc

here is it not working correctly on android - - YouTube

my find look at rotations were returning 0,0,0 (in the android video above, i use a alternate flow to test other things… really this was just to speed up testing because android cooks take so long)

it was weird because PC worked fine…

my workaround do this… was to move my find look at operation from the start of my blueprint chain of code… to near the end, right when I needed it… and this fixed my issue

this is very concerning, I’ve never had an issue like this before

the other video is set private, cannot view it.

on what event are you testing the look at?
was it a PC build, or editor?
maybe you can share some pictures of the alternate flow, to see it more clear.

I agree with kornel.l.varga, it would be helpful to see some examples of the blueprints you’re using to calculate this and the difference in your two builds.

We haven’t heard from you in a while, BPANDREW. Are you still experiencing this issue? If so, can you provide the information mentioned in my previous comment? In the meantime, I’ll be marking this issue as resolved for tracking purposes.