When character is reaching negative X values, the yaw immediately return 180 instead of 0. For me, when X reaches negative values, it looks like vector is facing negative forward and that’s why yaw is calculated to 180. For now I can not imagine a solution, so thanks in advance for any tips&tricks how to solve it.
Blueprint responsible for yaw calculation for turning and pitch for aiming.
https://forums.unrealengine.com/filedata/fetch?filedataid=160354&type=thumb
Video with bug: