I’m currently trying to make a projectile bounce between targets, and that involves firing a new projectile from the position of T1 toward T2. However, when I call Find Look at Rotation, it always returns 0/0/0, even though both input variables are correct. What am I doing wrong?
Sorry, this is probably super spaghetthi, I’m still learning how to code in general.
Looking at it again, it does seem that sometimes, it picks the last target as the next target. Not sure why, but I’d appreciate any help in figuring it out.
I found out what’s wrong, thanks to your comment! I didn’t add the current actor to the list of new targets to be ignored, so every once in a while, it set the old target as the new target!
Thank you very much again. Not going to lie, having solved this feels better than sex.