I’ve been tinkering around with making characters look at a target through using the Find Look At Rotation node to rotate the head bone. So far, the yaw (head tilting left and right) has been successful, but the pitch (up and down) has created an issue I don’t know how to resolve. When the character is facing towards the destined location, the character’s head will look at it with no problem. However, when the character is facing 180 degrees away from it, the pitch will ‘invert’, making the head look up when it should be down etc.
Pictures (the actor’s rotation is printed btw):
I’m not too worried about head limitations right now, I just want it to be working at all angles so I can limit unwanted movement out later.
Any ideas how this issue can be solved?