Find if a component in Blueprint is being piloted

Hello, I’m building an Actor that needs to do some actions everytime I pilot it in editor.
As of now I didn’t have luck but I thought about some ways to achieve it, but I don’t know how to put them in practice.

  1. A Blueprint node that straight up tells with a boole if a component is beign piloted or not would be excellent, but I didn’t find a similar node in blueprint.

  2. Coordinates match of the component: I could compare the component’s position/rotation and match it with the camera’s position/rotation but I don’t know how to get the camera’s data

  3. Collision of component and camera, but same as before, I don’t know how to reference the camera.

Can someone help?

Seriously, why is that so uncommon or difficult to retrieve the viewport camera position or rotation?