given a bone by name/index and an animation I’d like to know the time/frame when that bone is on its lowest/highest position in World Space. I’d like to add notifies at those frames. This could happen at Runtime, e.g. on BeginPlay().
I know that animations are driven by bone rotations and forward kinematics. I’ve looked into USkinnedMeshComponent, USkeletalMeshComponent and it’s children and UAnimationAsset and it’s children. I can collect the transform data for every bone by iterating through the animation, but I’m missing the part to transform it into World Space afterwards.
Is it even possible? Are there other approaches?