It seems that when using hit under cursor and find Collision UV, the result is always false. I’ve made a small repo Test Project for this. Hopefully It’s just something I’ve done wrong though.
I have enabled UV on hit in the project file and switched the mesh to both simple and complex collision. Simply using Line trace by channel does work.
Hello
I have same problem with other hits, for example from projectile etc. It works as expected with trace hit only. I see this bug “Won’t Fix” - what it means? What is proper way to make wound paint on characters in UE - I can’t find any docs.
A little update for anyone who finds this thread via Google like I did, I have a workaround solution. As it works on regular line trace but not on the Mouse Cursor trace, do an additional line trace when you get the mouse cursor trace to hit. Hacky but, it worked.