It seems that when using hit under cursor and find Collision UV, the result is always false. I’ve made a small repo Test Project for this. Hopefully It’s just something I’ve done wrong though.
I have enabled UV on hit in the project file and switched the mesh to both simple and complex collision. Simply using Line trace by channel does work.
Hello
I have same problem with other hits, for example from projectile etc. It works as expected with trace hit only. I see this bug “Won’t Fix” - what it means? What is proper way to make wound paint on characters in UE - I can’t find any docs.