Find collision over UV does not work

I am currently trying to create a mechanic in which the player can draw with the mouse. the only way I know of to do this is using the “find collision UV” node, tracing under the mouse cursor but no matter what it always returns false and 0,0 despite a “break hit result” node detecting it.


Here are the things I have tried:

  • Enabling "support UV from Hit Results in the settings (and restarting the engine… twice.)

  • Setting trace to complex

  • using a custom trace channel

  • Changing collision of the object to simple and complex

  • Changing collision to overlap all (including the custom channel.

  • using a line trace instead, getting the camera forward vector, not using the mouse.

    The object is also unreal engine’s default plane so the UVs should be fine.
    I am also using unreal engine 5.3 and used a blank template if that matters.

    If anyone has any idea that’d be great, but i saw a similar thread that made me try these things, and that didn’t work either, so my hopes aren’t very high :frowning:

    Alternativley if there’s a way to get the same information from a break hit result, maybe that would work?