I am currently trying to create a mechanic in which the player can draw with the mouse. the only way I know of to do this is using the “find collision UV” node, tracing under the mouse cursor but no matter what it always returns false and 0,0 despite a “break hit result” node detecting it.
Here are the things I have tried:
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Enabling "support UV from Hit Results in the settings (and restarting the engine… twice.)
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Setting trace to complex
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using a custom trace channel
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Changing collision of the object to simple and complex
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Changing collision to overlap all (including the custom channel.
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using a line trace instead, getting the camera forward vector, not using the mouse.
The object is also unreal engine’s default plane so the UVs should be fine.
I am also using unreal engine 5.3 and used a blank template if that matters.If anyone has any idea that’d be great, but i saw a similar thread that made me try these things, and that didn’t work either, so my hopes aren’t very high

Alternativley if there’s a way to get the same information from a break hit result, maybe that would work?
