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Hello … I want to do like a rock rolling behind the player as crash how can I write the blueprint and what to do about camera ? plz help

I would start with two splines one for the camera to follow and the other for the path that the player will follow. then get the distance on the player spline closest to the location of the player translate that over to your camera and run with that.

you will need to consider how to setup the boulder you don’t need to but using splines or animation sequence may be helpful as UE5 provides tools for these things.

Another thing you’ll need to consider will be how your gonna handle the camera transitioning Ie. starting and ending the sequence. box collisions should help you with that.

final note ue5 provides a set of features under camera rig that somehow i have yet to touch these may also be helpful to you but you should be able to get most behaviors you want out of the use of boxes and splines

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