Finally Figured out Behavior Trees

Hi, After a long while, I finally wrapped my head around behavior trees. I think it was the Selector node that threw me off. I’d appreciate if anyone could give me some technical feedback on if there is anything I could do to simplify the BT. It works perfectly so far, but I’m still not 100% on if I should be doing it differently / better.

I had some AI working, but it was all hacked in blueprint. So I decided to make it with the behavior tree.
[video]https://youtu.be/oKCOh6Wdp2E[/video]

After a first encounter with the behaviour tree, I’m still banging my head on my walls.

I’ll make sure to check your video out before going into further details about BT.

Thanks a lot for sharing this :slight_smile: