Excuse me, I have a question.
The node labeled “Heal” in the image is placed in the Event Graph of the Third Person Character Blueprint (BP_ThirdPersonCharacter). When the event is triggered, it restores 1 point of health.
The other image shows an item actor (BP_Actor), and there’s a node setup that makes a Branch return true when the character overlaps with the item.
I created a custom event called “Heal” to handle the healing process, and I tried to call this Heal event from the item when the item is destroyed.
However, when I collect the item in the game, it doesn’t heal the character.
After stopping the game, the following error appears:
Blueprint Runtime Error: “Accessed None trying to read property Target_0”
Could it be that this Target_0 is the cause of the issue?
What exactly should I plug into the “Target” input of the custom event?