I’m recently testing a shipping build for my game. I used the project launcher to package the game and I also did a debug build using “packaging project”.
It turned out that the shipping build is larger than 7GB and the debug build is under 2GB.
I’m quite confused - I thought the result of the packaging size should be the other way around - shipping building doesn’t package anything that doesn’t get used in the final game does it?
Both versions of builds work just fine, so my guess is that there were lot of unused content got packaged into the shipping build. I carefully set up the settings before build and I checked many times after the build, it seems that there’s no options for “not including unused content”.
If I want to shrink down the size of the shipping build as same as the debug build, where should I be looking into?
Could someone please give me some hints?
Thanks so much!
Ok, I seem to have found a solution, for those who encounter same issue:
Under Project Launcher cook settings, under cook section, expand advanced settings and check “Store all content in a single file” did it for me.
Now my package size is correct and shrinked to the very minimal.
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