Hi,
For my Final Project we need to showcase time using some random indirect way. My thought was having a 48 move chess game playing thus a move would happen every 30 minutes.
I am currently struggling with Blueprint classes and how to properly place the chess pieces on teh board.
I bought an asset (nothing to expensive) off of the market place which has a chess board and all the pieces.
What is the optimal way of placing and moving the chess pieces using blueprint?
i’ve thought of:
- putting hte chess board with appropriate scale in the world and placing target entities on each field and also placing each chess piece individually.
then i would move the chess pieces to each target via a motion of going up then move the target and going back down. - Somehow create a chesspiece class and a chessboard class. The chessboard class would ideally generate all positions and chess pieces dynamically. By reading the mesh and then getting the relative positions.
Any tips on this would be amazing. Maybe a youtube series i could follow on how to read in meshes and get positions off of that or something like that.
If you need any other information please let me know.
thank you