Ok I’ve packaged following those tips and now the WindowsNoEditor folder is 136MB. Good result I’d say.
Now the project is just a default map with no more than 2 meshes and 3-4 C++ classes. It’s 136MB. What if the game starts being complex and detailed? I just can’t share a project with huuge dimensions with a friends uploading a MASSIVE ammount of MegaBytes over and over and over again.
If I wanted my friend to see the source code instead, all I have to do is make a repository on GitHub and push the changes there, right?
Because uploading the game over and over again is kind of time consuming (considering my upload speed 0.8mbps)