This is my first post here Quick introduction, My name is Andrew Ley and I do concept art for video games. You can see some of my work here http://andrewleyconcepts.com/
I don’t usually work in engine but while I was working on Star Citizen last year I started using Cryengine for pre-vis work and got excited about using game engines in my conceptart workflow.
I’ve been playing around with this remake of Ifrit to learn more about Unreal and Nvidia Hairworks. I have Ifrit animated in Unreal and just grabbing Galaxyman’s build now so I can try and get him in with hair.
These grabs are from the hairworks viewer. The guide hairs were created in Maya. Mesh and textures are WIP.
Would love to hear your thoughts.
All the best,