I am wondering if anyone can shed some light ( no pun intended ) on why I am getting these strange white lines in my scene. The enclosed images show a pretty high bake with what I am talking about. The mesh density is pretty high so I know its not that. There are no overlapping UV’s so its not that. I am little stuck on why its happening.
Does the floor line up with the edges of the room or does it extend past it? If it doesn’t line up and part of it is visible outside then illumination from outside will bleed onto the area inside.