In my scenario i want to take kinect v2 data and use it to manipulate/animate my skeleton. All works fine but i have a lot of jitter in my movements (caused by the kinect data). Thats why i want to implement a filter to reduce the spasms.
I heard about the kalman filter but i have no clue how to implement it on my Blueprint system. Does anybody have some experience with filtering similar data within the unreal BP-Editor=?
Not sure you would be able to do this in Blueprints β¦ you are probably going to have to do this in C++ and expose it to Blueprints. Sorry I canβt be of more help.