Filter out an array by parent actor while including the children of this actor


What I’m trying to do is that I have a collider and I want to save this collider instance into an array each time another actor passes it. I am filtering out overlapping actors like this:


Now, the Class Filter contains a parent blueprint. I want to also include all of its children in the filter. Is this possible? It doesn’t work right now, so there has to be something wrong.


The setup you presented does return both parent and children classes. The tooltip of the filter actually confirms that, too.

If you’re not getting the result you expect, it means that something else is at play here - perhaps the way the arrays get appended?

Maybe so. But I don’t see anything incorrectly set, nor any unconnected nodes.