Hi, i’m porting the concept of the game I was developing in Source Engine 1.0, Unreal has been a lot easier.
I am doing this:
I have the main third person player (ThirdPersonCharacter), and another actor that can be possessed with a key (ThirdPersonCharacter_Clone).
Theres a Trigger volume in the level, but when I step on it with the possessed Actor it activates the blueprint script and I dont want to, I want that only the main Actor (ThirdPersonCharacter) could activate it.
I think it has something to do with collision or some node that “filters” the entity by name or something, thats the way it works in Source, theres a filter by name, I dont know if theres a way to do this here on Unreal, if yes tell me how to do it, Thanks!