Filter Actor on a Trigger? By Name?

Hi, i’m porting the concept of the game I was developing in Source Engine 1.0, Unreal has been a lot easier.
I am doing this:

I have the main third person player (ThirdPersonCharacter), and another actor that can be possessed with a key (ThirdPersonCharacter_Clone).
Theres a Trigger volume in the level, but when I step on it with the possessed Actor it activates the blueprint script and I dont want to, I want that only the main Actor (ThirdPersonCharacter) could activate it.

I think it has something to do with collision or some node that “filters” the entity by name or something, thats the way it works in Source, theres a filter by name, I dont know if theres a way to do this here on Unreal, if yes tell me how to do it, Thanks!

I think I found the answer.

You just need a CastToThirdPersonCharacter node, Connect the “Object” pin to the “Other Actor” pin on the “OnComponentBeginOverlap (NAMEOFTHEBOX)”

The same for the “OnComponentEndOverlap”.

99498-captura.png

It works very fine,
But If there’s still another way please tell me! thanks :slight_smile: