Film-quality VFX in Unreal, a webinar

VFX companies have been using realtime technology for years to previz their film work and map out key sequences.

The only problem? Artists then have to start from scratch when it comes to developing the film’s final VFX.

We wanted to see if we could develop a new pipeline that placed Unreal at its heart, rather than using it as a standalone tool. The result was FUSE (Framestore Unreal Shot Engine), and we put the system through its paces to create FLITE - an award-winning short film that used Unreal from first concept to final pixel.

Sign up for this exclusive webinar, wherein Oscar-nominated VFX Supervisor Theo Jones and CG Supervisor Nèstor Prado discuss the process and practicalities of establishing the FUSE pipeline, and how it was used to bring FLITE’s film-quality VFX to life. This session will be moderated by FLITE producer Simon Whalley, whose credits include The Thick Of It, Four Lions and Tyrannosaur.

The session takes place on Wednesday 7 August at 6pm GMT / 11am PST - be sure to come armed with questions!

Sign up here: Launch Meeting - Zoom

If anyone missed this session we’re holding a second this Thursday, 14th August at 8am GMT, this time hosted by the film’s director (and our Oscar-winning Chief Creativity Officer) Tim Webber.

Sign-up link for Wednesday’s event here: Putting Unreal at the heart of a new VFX pipeline | Asia & Pacific | LinkedIn