I am trying to replicate a camera from Maya into Unreal engine 5 and everything else works except the film offset I have in Maya. I know I can crop after I do a high resolution screenshot but in this project I need as much clarity/detail as possible since the object is highly detailed. Unfortunately the angle in Maya can not be changed further. Is there anything I can do? I’m open to any and all suggestions. Thank you!
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It’s been a couple of years this post and I am also wondering if a method has been worked out. Any help would be greatly appreciated.
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