Hello,
I have a “weapon” actor class in which i have a Texture2D var, used for the inventory icon
The icon is a flat white pictogram (transparent png), and I would like to change it’s color depending on it’s element (physical: white, fire: red, etc.)
**I can’t find a way to “fill” my image with a color in my weapon blueprint. **
Is it even possible outside the material editor?
Ex: