I have a TopDown project, so I control my character movement with my mouse, if I stay clicked and move the mouse, my character will follow the cursor.
On this, I have a Widget that contains a TextBox.
What I want to do is while I have my mouse’s left button down, if I pressed any key, this will add the pressed character to my textbox, but still moving my character. (So don’t set keyboard focus on my textbox)
Hi man ,
I am pretty sure that you can, add a variable to your widget, lets say VAR_text than you bind your textbox to that variable.
Then in your actor or pawn that have "enabled input" , make a custom event out of "anykey".
and set the VAR_text of your widget to himself+ append the new key,
But still have one problem… the Get Key Display Name return the uppercase value, so I need a way to know the value of the key pressed, for exemple “a” or “A” if Caps Lock is on