You could use the Download image node. I have provided an example below. I hope this information helps.
Example:
In this example I have used the down load image node to search for a file path on my computer (To find a file you will need to use file:/// following by the file path that you are looking for). I then took the image and created a variable to hold the information.
If you are new to UE4 and would like to learn more about UMG, I would suggest following the link below. I have provided a link to the UMG documentation. As for the image 82, this was an image that I added to the designer tab of my widget interface. I then dragged off the pin from the reference in the event graph and got the slate brush for the image. I hope that this information helps.
Thanks for the early response,
Sorry, I still don’t understand how the variable that connected to the make slate brush was created. I used victory plugin, it worked on the editor but failed to package, same was the web browser plugin. The project packaged when they were not included. I use unreal 4.10.2
Please read over the documentation that was provided. The documentation covers the basics for how to use UMG. As for any issues that you have concerning a third party plugin, they will need to be addressed by that plugin’s creator. We do not provide support for unofficial plugins. I believe the creator of the victor plugin is , please contact him for further assistance regarding the victor plugin.
Thanks for the above but can what Mr. J was originally asking for be accomplished today? I.e. Let’s say this game is for PC, can you open a file browse to select the image and pass that url to the download image node? Or, say this was an iOS game, does the ue4 iOS integration allow for browsing a user’s media?