Files to upload to Perforce so don't have to rebuild Source from scratch on each PC?

Hey guys,

So I have the un-built version of the source currently uploaded to Perforce. I’ve built the engine on one PC, and my GameProject now uses its UE4Editor.exe and what-not.

What files do I need to upload to Perforce to ensure that when I hit ‘build’ on another PC, it’ll only build what’s changed? (I.e. it has a copy of all of the previous build’s outputs).

In addition to the above, what files will others need to be able to use it as a normal editor? Just the UE4Editor.exe, or all of the compiled .dll files?

Thanks.

For normal Editor you need a selection of all the Build exe and dll files.

I am pretty sure that check-in all required Intermediate build artifacts is a bad idea, as it will quickly bloat your server, use much more bandwidth.

By the day, it would probably fail because most build systems use date of files to know when they are out of date and need rebuild, and your source control would mess with that…

Tell us if you try!