Hey guys,
So I have the un-built version of the source currently uploaded to Perforce. I’ve built the engine on one PC, and my GameProject now uses its UE4Editor.exe and what-not.
What files do I need to upload to Perforce to ensure that when I hit ‘build’ on another PC, it’ll only build what’s changed? (I.e. it has a copy of all of the previous build’s outputs).
In addition to the above, what files will others need to be able to use it as a normal editor? Just the UE4Editor.exe, or all of the compiled .dll files?
Thanks.