Hi!
Unfortunately, I was unable to test file browser on android 11.
I found it seems to be a useful video tutorial on providing access to folders for applications. Can you check it out?
Hi, i“m trying to access Oculus Quest 2 folders, already have permissions working fine and checked (i“m using saving and loafing game files), but i can“t access folders through the File Browser. Also realized you made some changes to other plugins you sell (360 player) that maybe need to be applied on this plugin too? thanks in advance
Good afternoon, thatās right!
I am already preparing an update, this should solve the problem. Tell me, which version of the engine is used by you?
I“m using UE 4.27, thanks!
any ETA on this? so i can schedule the bug fix for my app next release. Thanks!
No problem, i create fix for UE4.27 and UE5
I send update for 4.27 and UE5 to marketplace, i think need waiting 1-3 days.
seems like its already been approved?
Hi!
Yes, please restart Epic Games Launcher and update plugin. You need select Your engine and update product.
or find in library and install.
my bad, was an old update it seems. Bug is still present
still missing folders on Oculus Quest
Hmm, please wtite to me Lenina62-ivan@mail.ru
You add folders for oculus?
FileBrowser - #5 by Ivan_Elizarov
Perhaps the folder names for Oculus may differ.
any news on this? still doesnāt work on Oculus Quest
Hi, I am planning to build a Music Player, please give your views on how to use your plugin to let users select a file which the game can play music in realtime / post shipping.(Mobile app) .Also, request to please let know if any customer was able to make it work on iOS ?
any news on updating this plugin?? we are already in 5.5
We were working on an Unreal Engine AR app for Android that required importing images and 3D models at runtime ā mainly to power real-time image tracking. For 3D models, weāve been using a runtime importer plugin, and for images, the built-in Unreal nodes worked fine.
The tricky part was selecting files from the device in a user-friendly way. We needed a solution that could provide absolute file paths, support multi-selection, and ideally show thumbnails, especially for images. Surprisingly, we couldnāt find any existing file picker that worked well with Android and Unreal out of the box. So, we ended up building our own solution around Androidās native file picker.
It taps directly into the built-in picker available on all Android devices and supports things like access to Google Drive and external apps, image thumbnails, and type filtering (so the user only sees specific file types). We even added features like allowing custom file extension filters.
Weāve been using it in our app, and since it turned out pretty solid, we decided to polish it and release it on Fab in two editions: Eco (half-price and to-the-point), and Full(Google drive and external apps and modifying options) , which includes more customization options.
If anyoneās curious about the tool we ended up building, feel free to DM me ā happy to share more details.