File Media Source does not work on other Computers

So i’m having an issue where i have an MP4 video that plays in my game. When I do a build and pack and play it. everything works fine on my computer, However when I transfer that same build to a different computer for more optimal testing the video now just shows a white screen. I use Blueprint and File Media Source. How can i fix it?

I’m getting the same issue, any fix?

Make sure that file is in packaged game (on other pc).
Best way to do this is to make C++ function that checks file using windows file function, then prints to log etc.

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