[File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 459] FMicropolyRasterizeCS's required shader parameter FRasterizePassParameters::RasterParameters::OutVisBuffer64 was not set.

Can someone help me out with this? Project has been working fine until today. When I open my main level for my film I get this crash error.

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 459] FMicropolyRasterizeCS’s required shader parameter FRasterizePassParameters::RasterParameters::OutVisBuffer64 was not set.

UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll