Figuring out glider physics

I’m trying to figure out a formula for glider physics, and I’m struggling to find out how to calculate the velocity I need to apply to the character. It is giving me values, but I’m going in a different direction from where I believe I’m supposed to be going.


This is what I currently have.
I have a speed calculation too, but for now I’m just multiplying it by 200 so the direction is visible.

I figured it out, there is a node called ‘get actor forward vector’ which solves the x and y for you.


Speed calculation and movement direction done!

Here is my direction movement for anyone curious.

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