Hi everyone, does anyone know how I can get these constraints to spawn in properly, the issue is that the origin/position 2 of the bone constraint is not centred with where the joint is, as you can see ( Imgur: The magic of the Internet ) its a bit to the right, when I move it with alt+leftclick to the joint ( Imgur: The magic of the Internet ) and then simulate physics, the leg detaches from the body ( Imgur: The magic of the Internet ), I have tried manually creating all physics collisions capsules and constraints but the same thing happens.
Video of the whole process with the constraints: Video 1 Of constraints origins not being in the right place - YouTube
In the video you can see how I generate all bodies and the constraints for some reason get generated like that and the simulation looks fine when I don’t move the constraints origin position, but when I do move them it detaches the leg from the body. When I am trying to do physical animation, the bones and the mesh will snap to the origin point of where the constraint is.
Video of the mesh and bones snapping but not the hit box of the legs: Video 2 of the bones and mesh snapping to the origin point of the constraint but not the hitboxes. - YouTube
If anyone has any idea how to fix this issue that would be great. Thanks