Figure out the size of a static mesh face

Hi, I am working on a cover shooter prototype, and I am running an EQS with a custom generator on my NPC AI in order to find the right place to take cover.

Let’s assume that I work with rectangles 2m x 1m x 1m. I wan’t the AI to target only the longer face of a selected mesh as a possible cover, not the shorter one.

Any idea how to do that in blueprints?

I am tempted to use simple line trace for that but I wonder if there is a better way to get that data.

thanks!

yeah some sort of trace, or maybe use the static mesh bounds or set it up manually in blueprint or possibly just add a cover tag

I found a way to do it with line trace, its working alright