Hi, I am working on a cover shooter prototype, and I am running an EQS with a custom generator on my NPC AI in order to find the right place to take cover.
Let’s assume that I work with rectangles 2m x 1m x 1m. I wan’t the AI to target only the longer face of a selected mesh as a possible cover, not the shorter one.
Any idea how to do that in blueprints?
I am tempted to use simple line trace for that but I wonder if there is a better way to get that data.
thanks!