Fighting Game Camera

So I’m trying to do something for fun, and for starters I wanted to get an SF-like camera (I believe it’s called an ortographic camera, may be wrong) where it looks at 2 players in the screen and doesn’t let them move past the limits of the camera, I followed this tutorial > A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums .

But for someone like me who is new to UE4 and the blueprint system, it doesn’t explain things very in-depth, I followed every step yet when I get the camera working, the C1 (Character 1) can move past the camera freely and doesn’t respect C2’s (Character 2) position.

Current Visual Setup -


Camera Components -


Event Graph -


Event Tick -


If anyone here could help me out I’d be grateful, searched for this problem over the internet but couldn’t find an answer to it, thanks by the way.

BUMP (Bumping the post up, didn’t see any rule about it, though I think it should be added).

Bumping the post up again :expressionless: