So I’m trying to do something for fun, and for starters I wanted to get an SF-like camera (I believe it’s called an ortographic camera, may be wrong) where it looks at 2 players in the screen and doesn’t let them move past the limits of the camera, I followed this tutorial > https://wiki.unrealengine.com/Creating_a_shared_camera_for_multiplayer_games .
But for someone like me who is new to UE4 and the blueprint system, it doesn’t explain things very in-depth, I followed every step yet when I get the camera working, the C1 (Character 1) can move past the camera freely and doesn’t respect C2’s (Character 2) position.
Current Visual Setup -
Camera Components -
Event Graph -
Event Tick -
If anyone here could help me out I’d be grateful, searched for this problem over the internet but couldn’t find an answer to it, thanks by the way.