Heyo to whomever reads this
I’ve been working on this Ace Combat/Fighter Jet Sim style game for bit now and recently ran into an issues regarding how the camera locks on to the enemy. Currently, I have it to where the Spring Arm sets its world rotation to the location of the targeted actor, which works, but isn’t the result I’m looking for. I’m not sure how to describe what I’m missing, but this is what I have as well as what I’m trying to get.
What I got
What I’m trying to get
If anyone is picking up what I’m putting down so to speak, I’d appreciate some help
Thank you