How do you implement a hard-line strike, usually in a fight game?
Custom Time Dilation or Global Anim Rate Scale I don’t know which one is better.
Or is there any other way besides two?
ps.I am sorry for my poor English.
How do you implement a hard-line strike, usually in a fight game?
Custom Time Dilation or Global Anim Rate Scale I don’t know which one is better.
Or is there any other way besides two?
ps.I am sorry for my poor English.