Field system doesn't work the first few times.

I’m trying to create an explosion with a field system, but it reacts differently to geometry collections the first time around.

Master Fields have an extremely high default Magnitude, which in theory should be able to destroy a default Geometry Collection in one hit.

However, in reality, the impact is much more modest in the first one or two instances, and only after that does the real impact begin to appear.

Therefore, it is difficult to adjust the Magnitude, and if i adjust it to the first hit, the power will be excessive after that.

I tried adding a 0.2 second delay and changing the Dynamic State in a loop, but there was no change.

How can I make it works as intended from the start?