Field of View change issue without character movement. 2/2

In my character blueprint, I added a sprinting feature, and then I changed the Field of View using a timeline. When I start the game and press left shift, it works fine. However, if I press left shift without moving, the Field of View still changes. How can I fix this?

Hey @besT_Melik!

You can do it like this:

(Adding movement input after IA Move and adjusting the max walk speed after IA Sprint is not included in the image. You can add those to the existing IA nodes in my image as well but can also separate them the way I did here, you can have multiple of the same IA nodes.)

Hope this helps! :blush:

thank you very much :slightly_smiling_face:

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