This is my first post on the Unreal forum and my first project with Unreal Engine.
It’s getting to the point that I would want to call this done but I thought I’d start a thread here on the wip area in case the fresh eyes of the community can think of something to improve upon. I personally would want to do something to the anti-alias because of the nasty jaggies on the thin highlights but I didn’t find any extensive settings for AA when I was looking for it. Also, I’m getting some weird artifacts on some surfaces and it seems there’s some kind of a burn-in effect of a previously rendered image on some of the renders. Any ideas what’s causing that? The only way to avoid that is to (high-quality) render the frame twice?
The design is based on a sketch drawing by Matteo Pandolfi. Also, I would like to thank Vincent Stimpson (stimpanzee on this forum I believe) for his work and effort on creating a fantastic car paint shader for Unreal Engine. I used it as the base and only added the support for a skin texture into it.
Anyway, enough text. Images commence! More at: http://imgur.com/a/2AyKf
I will do another full set of images with a different lighting later!