Fiber seed mod

I’m trying to create a plant that will grow fiber in a crop plot
completed so far i’ve:
copied the Longrass seed and replaced the product from corn to fiber
added the harvest component files to the reference tree
added my new seed (flax) to the master item list in gamedata_BP
copied the 3 GenericMod files into my flax mod folder( do i need to rename all the files from GenericMod to my mod name?)


i’ve cooked it and uploaded it to steam but i can’t seem to get my new seed to drop am i missing something? i guess i should also add that i’m using a Stego to try to get the seeds to drop. Do i need to add another component to make them drop while using a dino?

The files from the generic mod are merely examples and or a basis to start from. You need to follow the steps for creating a generic mod here: Tutorial: Creating a core-data Mod (Not a Map, just a Mod :) - ARK: Survival Evolved - Unreal Engine Forums If you want learn through a step by step example on creating say a new mortar and pestle, follow steps I made here: http://pastebin.com/k91ZpGzi There is also going to be a video made soon mentioned here: ARK Dev Kit v185.6 Tutorial Video Series, and Quick Note For Uploading Content to Steam - ARK: Survival Evolved - Unreal Engine Forums

Outside of all of that, especially once you have successfully made a very basic generic mod (like the one outlined in the pastebin), you should look at the item you are interested in modifying, right click it, and view references. On the left side of this window you will see everything that references this object. In order to make changes to that object you will need to subclass it (right click and create a blueprint based on this) and then go through creating new blueprints that reference your new item in the same fashion as before.