I’m building a game and up to this point have just been using blueprints, but I know needed to add some C++, using functions from FGenericPlatformProcess. When I try to run these functions though, unreal engine crashes with the following message:
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp] [Line: 239] FGenericPlatformProcess::CreateProc not implemented on this platform
UE4Editor_Core
UE4Editor_Chess_5848!UStockfish::BeginPlay() [F:\Unreal\Chess\Source\Chess\Stockfish.cpp:37]
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
Can anyone explain this to me? What can I do about it if they’re not implemented?