Wonder how much can cost/time add proper tire collisions to the actual FGear Plugin?
Or for that may require a complete rewrite of the wheels part?. (Thinking to hire somebody)
Wonder how much can cost/time add proper tire collisions to the actual FGear Plugin?
Or for that may require a complete rewrite of the wheels part?. (Thinking to hire somebody)
Yes it is fairly advanced topics and one has to be comfortable with C++ first. It is not just following a few tutorials - but possible, if you sonehow can pick it up from there.
C++ however, allow you to do far more, and can be much more expressive in smaller code.
Itās true, the physics are incredible, modifiable and all that, but Unreal with its collision physics completely ruins the experience, even with the physical materials the solution isnāt complete