Bug: Acceleration-input broken with UE 5.4.2 in current FGear v1.8.1 in current Example project!
Previously, FGear worked fine with UE 5.3. (still have copy of that too)
Now that FGear v1.8.1 supports UE 5.4, I downloaded current Example project (Dropbox ) from the FGear UE marketplace page.
I opened FGear.uproject with UE 5.4.2 (current version), and tried out “Sandbox2” map (as usual). The acceleration is broken. I can rev the engine with keyboard key and Gamepad trigger as usual, but the car is not moving forward. The rev-debug-display works correctly. All other functions work completely fine.
With “Sandbox” map (the outdated map) the car is moving ever so slightly forward (probably bug), reaching 10 kph after 1min. (I can break, steer, everything else is working fine, only acceleration-input isn’t working).
Something is broking in the current Example project (or the latest FGear plugin), please re-check and fix it. Thanks.
(Windows 11 Pro, Visual Studio 2022, UE 5.4.2, XBoxOne gamepad)