you are completely on the wrong track. core modules can not be removed, you can disable mStandardInput and build your own input management.
Also you can not use WheeledVehicleMovement component since it is not releated to fgear. check MobileInput map and MobileUI widget(in the sample project) for an example.
you mean animating the actual steering wheel? it is not supported internally, you need to do it yourself.
AFGearVehicle::getNormalizedSteering function will return a value between -1,1], you can use that value.
standard input does not store those values, it is possible that you can disable standard input and use an alternative input system.
steering angle(assuming front axle can steer) : vehicle.getNormalizedSteering() * vehicle.getAxis(0).getMaxSteerAngle()
throttle : vehicle.getEngine().getThrottle()
brakes(for front left wheel here) : vehicle.getAxle(0).getLeftWheel().getBraking()
I have created a bug report about sequence recorder. I will share link when published.
Also i saw many bug report about sequence recorder animations issues.
Lets wait and see
normally we plan to put it with the next release which is planned to be available in late january.
if its urgent we may be able to upload it in a week but not sure if epic team will be there to approve it(christmas holiday).
just tested with 4.24, plugin works fine. the only problem is the sample project. it crushes on maps with terrain. 4.24 crashes when you set âSimple Collision Mip Levelâ to 1 on a landscape object. we will replace the terrains in sample project with a mesh.
Inertia Scale : This value is a direct multiplier to the inertia tensor scale of the physics body. Higher values result slower accelerations and more conservation of momentum.