I have one question, so everything is ready and set i also configured my first vehicle and it works overall i understand it and its a great asset.
although i have one question its a wierd one, somehow Fgear doesn’t seem to pick up landscapes for whatever reason idk. im trying to understand what is causing this but i think its more likely a bug with the asset itself.
yea i figured it out aswell, sphere does work aswell, which works good too with landscape although the next issue is that the vehicle wont pick up landscape physical materials, i dont know a way around that for now aswell. did you ever try that one out?
thanks for your activity and great plugin.
i have so many issues hahaha idk what is going on is it fully supported for 5.1 yet? i get packaging issues etc.
also c++ side does give me a lot of errors when packaging or rebuilding the project something with chaos and all packages deprecated.
okay yea i figured that, i switched my UE version to 5.2 and got everything working so far.
chaos updated some stuff in its physics thing, so i will have to update some references soon. but overall its great stuff. although i figured that version i believe 1.6.1 is having a bug with the high rpm rev thing. although your sound system so far is great i do believe its not the best way atleast for me to do engine related sound stuff and id like a checkbox with the next update that will come to untick engine sounds.
i fixed landscape convex tracing works now for me,
also im super unsure of what cause my car to always sound ■■■■ using your samples i upload a video next 10 mins