about convex traces it’s probably an engine problem but i’ll take a look when i get the time.
about coding standard not many have complained about it, most people use vs and it doesn’t care about your style but i agree that there are some problems, noted.
having a private repo is not sth. we have considered before and honestly we have much less time for fgear then before so it might be difficult for us to maintain it.
we’ll wait for 5.1 release and try to solve any remaining issues in the future. sample project is the same for all versions so no need to release a demo for ue5, you can ask for others experiences with ue5 version.
2022-11-16 03-36-08.mkv (11.2 MB)
So I tried using the sample sports car in UE5 but I got this result. Also I could not run any of the demos as it needed me to recompile from source. Hence why I asked for a UE5 demo. Can you PLEASE recompile those demos to be able to run in at lease UE5
I’ve checked that sports car before, its bone orientations are not aligned with global axis so not compatible with fgear. About sample project you don’t need to recompile anything, install fgear plugin, convert sample project to unreal5 and run.
If you plan on using the UE5 SportsCar, just export out and reimport with the bone orientations reset to standard Fgear vehicles, thats if you can’t manipulate that from inside UE5 Editor, cant say I’ve used that car.
That is not an error, that is advising that the modules are from another engine version, if you click yes and it doesn’t build them, you will need to compile from source engine in VS.
this is what I got trying to rebuild from source @lazybitgames
Running F:/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe -projectfiles -project=“C:/Users/Desktop/FGearExample/FGearExample/FGear.uproject” -game -rocket -progress -log=“C:\Users\Desktop\FGearExample\FGearExample/Saved/Logs/UnrealVersionSelector-2022.11.16-21.54.37.log”
A fatal error occurred. The required library hostfxr.dll could not be found.
If this is a self-contained application, that library should exist in [F:\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool].
If this is a framework-dependent application, install the runtime in the global location [C:\Program Files\dotnet] or use the DOTNET_ROOT environment variable to specify the runtime location or register the runtime location in [HKLM\SOFTWARE\dotnet\Setup\InstalledVersions\x64\InstallLocation].
Check to make sure you have the framework setup and installed, have you compiled using your current setup with VS previously? and if so did other projects work and compile.
I haven’t had to compile any projects until this one. I would try and uninstall and reinstall the engine.
I am using a custom mesh now with bone orientation similar to the fgear sedan. Nothing works besides the controls. The wheels do not animate, the telemetry doesnt work. send help 2022-11-17 09-40-04.mkv (12.1 MB)
we might release a minor update for 5.1 support next weekend, please report if you know of a general or physics bug(only core physics, there won’t be updates about effects).