FGear Vehicle Physics (v1.4)

And for some reason if i deactivate substepping, TAA works fine in all modes: Low/Medium/High/Epic/Cinematic, but cars behaviour is not the same.

In DefaultEngine.ini : bSubstepping=True. True TAA=BAD on Epic/Cinematic. with false, TAA works fine. Same if changing on project settings.

Maybe is due the bug about substepping in previous posts that will be fixed in 5.2?